Neo Duel Academy
Welcome Neo Duelist!


Let's create the First Duel Academy in Indonesia and Gather all Indonesian Duelist from all around the world!
 
HomeCalendarGalleryFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Fun with Nuclear!

View previous topic View next topic Go down 
AuthorMessage
Hayato Kuzunoha The 19th
Intermediate Duelist
Intermediate Duelist


Posts : 134
Join date : 2010-03-26
Age : 20
Location : Monad Depths, Tartarus

PostSubject: Fun with Nuclear!   Sat Dec 25, 2010 7:53 pm

Monster

Hellaven Nuclear Tube
LIGHT
Level 1
Machine/Tuner
ATK/0
DEF/0
A tube that keeps a dangerous nuclear essences. When it is united to a weapon with Hellaven's high technology, it will produce an ultimate weapon that can bring mass destruction upon enemies.

Hellaven Nuclear Missile
LIGHT
Level 5
Machine/Synchro/Effect
ATK/0
DEF/0
"Hellaven Nuclear Tube" + 1 non-Tuner monster
When you have no cards in your Graveyard, you can remove from play this card to destroy all monsters your opponent controls. You cannot attack during the turn you activate this effect. While this card is removed from play, "Hellaven Nuclear" monster cannot be Special Summoned, except by the effect of "Nuclear Weapons Development" or Synchro Summon.

Hellaven Nuclear Rocket
LIGHT
Level 7
Machine/Synchro/Effect
ATK/0
DEF/0
"Hellaven Nuclear Tube" + 1 non-Tuner monster
When you have no cards in your Graveyard, you can remove from play this card to destroy all cards your opponent controls. You cannot attack during the turn you activate this effect and Special Summon monsters during your next turn. While this card is removed from play, "Hellaven Nuclear" monster cannot be Special Summoned, except by the effect of "Nuclear Weapons Development" or Synchro Summon.

Hellaven Nuclear ICBM
LIGHT
Level 9
Machine/Synchro/Effect
ATK/0
DEF/0
"Hellaven Nuclear Tube" + 1 non-Tuner monster
When this card is Synchro Summoned, remove from play this card. When you have no cards in your Graveyard, you can remove from play 1 card in your hand to Special Summon this removed from play monster by this card's effect and destroy all monsters and Set Spell and Trap Cards your opponent controls, then this card is destroyed. While this card is removed from play, "Hellaven Nuclear" monster cannot be Special Summoned, except by the effect of "Nuclear Weapons Development" or Synchro Summon.


Hellaven Nuclear SRBM
LIGHT
Level 4
Machine/Effect
ATK/0
DEF/0
You can remove from play this card to destroy 1 card on the field.

Hellaven Nuclear MRBM
LIGHT
Level 6
Machine/Effect
ATK/0
DEF/0
You can remove from play this card to destroy 2 cards on the field.

Hellaven Nuclear IRBM
LIGHT
Level 8
Machine/Effect
ATK/0
DEF/0
You can remove from play this card to destroy all monsters your opponent controls. You cannot attack during the turn you activate this effect.

Spell/Trap

Nuclear Weapons Development
Continous Spell Card
Once per turn, you can pay 1000 Life Points to Special Summon 1 of your removed from play "Hellaven Nuclear Tube". You cannot Normal Summon or Set during the turn you activate this effect.
Back to top Go down
View user profile
 
Fun with Nuclear!
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Getting Rid of Nuclear Waste
» Nuclear pokemon?
» I'm Curious About Nuclear Types
» Is Conversion 2 Useless for Nuclear Pokemon?
» Nuclear

Permissions in this forum:You cannot reply to topics in this forum
Neo Duel Academy :: Kaiba Corporation-
Jump to: