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 Kami no Megami <Archetype>

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-Sankarea Ciel-
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PostSubject: Kami no Megami <Archetype>   Sun Oct 17, 2010 6:45 pm

Playstylenya pada umumnya lah kayak YGO biasa :3

Kami/Megami no Archetype
Monster:

Name: Rue - Kami no rei no yugure
Attribute: Dark
Type: Warrior/Effect
Level: 4
ATK: 1800
DEF: 1600
Neither player can add cards from their Deck to their hand except by drawing them. You can pay 700 Life Points to negate the Special Summon of 1 of your opponents monsters, and destroy it. If you activate this effect, this card cannot attack during this turn.

Name: Rose - Megami no seirei no tasogare doki
Attribute: Light
Type: Warrior/Tuner/Effect
Level: 4
ATK: 1400
DEF: 1700
When this card Summoned, pay 700 Life Points. Special Summon 1 Level 4 Warrior/Fairy Type from Deck. That cannot be Tributed for a Tribute Summon. During your End Phase, destroy that card.

Name: Kite - Aoi honoo gōsuto-shin
Attribute: Dark
Type: Warrior/Synchro/Effect
Level: 8
ATK: 2700
DEF: 2200
1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked by a non-WATER monster, destroy that monster at the start of the Damage Step (without applying damage calculation.) If this card would be destroyed by a card effect, you can pay 700 Life Points instead.

Spell:
Hoshi no yōsei
Group: Spell Card
Type: Normal
Pay 500 Life Points. Add 1 DARK/LIGHT monster with 1800 or less ATK from your Graveyard to your hand.

Enjerusupāku
Group: Spell Card
Type: Quick-Play
Tribute 1 face-up Level 4 or lower Warrior monster you control and select 1 card on the field. Destroy the selected card and draw 1 card.

Tenshi no namida
Group: Spell Card
Type: Continuous
All face-up "Kami/Megami" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can pay 500 Life Points to have all face-up "Kami/Megami" monsters you control gain 1000 ATK until the End Phase.

Trap:
Kakushi anjubēsu
Group: Trap Card
Type: Normal
Activate only while you control 2 face-up "Kami" monster. Negate the Summon of a monster, and destroy it.

Tenshi no kabe
Group: Trap Card
Type: Continuous
During your Main Phase 1, pay 400 Life Points or destroy this card. Your opponent discard 1 card to Summon/Set/Special Summon monster.

Tenshi no yoroi
Group: Trap Card
Type: Counter
Activate only when an opponent's monster declares an attack. Pay 900 Life Points and Discard 2 card, Destroy all Attack Position monsters your opponent controls.

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kepen
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PostSubject: Re: Kami no Megami <Archetype>   Sun Oct 17, 2010 9:46 pm

Quote :
Name: Rose - Megami no seirei no tasogare doki
Attribute: Light
Type: Warrior/Tuner/Effect
Level: 4
ATK: 1400
DEF: 1700
When this card Summoned, pay 700 Life Points. Special Summon 1 Level 4 Warrior/Fairy Type from Deck. That cannot be Tributed for a Tribute Summon. During your End Phase, destroy that card.

Name: Kite - Aoi honoo gōsuto-shin
Attribute: Dark
Type: Warrior/Synchro/Effect
Level: 8
ATK: 2700
DEF: 2200
1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked by a non-WATER monster, destroy that monster at the start of the Damage Step (without applying damage calculation.) If this card would be destroyed by a card effect, you can pay 700 Life Points instead.



Rada imba gan == kalo boleh perkenankan ane memperlihatkan fix ane XD

Name: Rose - Megami no seirei no tasogare doki
Attribute: Light
Type: Warrior/Tuner/Effect
Level: 4
ATK: 1400
DEF: 1700
When this card Summoned, pay 700 Life Points. Special Summon 1 Level 4 Warrior/Fairy Type from Deck. That cannot be Tributed for a Tribute Summon. During your End Phase, destroy that card and this card

Name: Kite - Aoi honoo gōsuto-shin
Attribute: Dark
Type: Warrior/Synchro/Effect
Level: 8
ATK: 2700
DEF: 2200
1 "Megami or Kami" Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked by a non-WATER monster, destroy that monster at the start of the Damage Step (without applying damage calculation.) If this card would be destroyed by a card effect, you can pay 800 Life Points instead. Reduce this card ATK by 500 point if it's battled with WATER monster


Sorry kalo aneh ==, yang jelas 2 momon di atas imba ==b
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PostSubject: Re: Kami no Megami <Archetype>   Mon Oct 18, 2010 6:27 pm

yang Rose, kayaknya Marauding lebih gitu deh,
di Rose ada cost 700 dan harus Fairy/Warrior,

Kite: this card effect are same like AoJ-Catastor :v,
"Reduce this card ATK by 500 point if it's battled with WATER monster"
di serang WATER monster terus lama-lama abis dong kalau gak ada Until End Phase?

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PostSubject: Re: Kami no Megami <Archetype>   Mon Oct 18, 2010 6:51 pm

Reduce this card ATK by 500 point if this card battles with WATER monster until next End Phase.

berarti saat menyerang maupun diserang WATER monster ATK nya kurang sampe giliran musuh. :3

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PostSubject: Re: Kami no Megami <Archetype>   Mon Oct 18, 2010 7:58 pm

jah, 2200 level 8 terlalu dikit ATKnya,

I Prefer - 300 ATK toh ini until end nya musuh

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PostSubject: Re: Kami no Megami <Archetype>   Mon Oct 18, 2010 11:53 pm

bolehlah..

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PostSubject: Re: Kami no Megami <Archetype>   Today at 12:45 pm

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