Neo Duel Academy
Welcome Neo Duelist!


Let's create the First Duel Academy in Indonesia and Gather all Indonesian Duelist from all around the world!
 
HomeCalendarGalleryFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 New Archtype: The Warriors

View previous topic View next topic Go down 
AuthorMessage
lezar
New Duelist
New Duelist


Posts : 67
Join date : 2010-04-10
Age : 20
Location : Jakarta

PostSubject: New Archtype: The Warriors   Tue Oct 12, 2010 8:36 pm

Archtype ini bertemakan prajurit pada abad pertengahan

Playing Style:
Archtype ini Beatdown, karena sebagian besar combonya menambahkan Atk Point.

Monster:

Crone, The Dragon Hunter Warrior
(6/Warrior/Effect/Light/2400/1900)
If This Card Battle With Dragon Type Monster, This Card ATK gain 1000 ATk point Until The End Of Battle Phase.

Shobu, The Nomad Warrior
(4/Warrior/Effect/Earth/1800/700)
This card can attack twice during the same Battle Phase

Mira And Miro, The Twin Warrior
(4/Warior/Gemini/Light/1300/1200)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: -This card can attack your opponent directly

Mira And Miro, The Twin Warrior - Next Grade
(7/Warrior/Effect/Light/2000/1600)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing "Mira And Miro, The Twin Warrior" on your side of the field. Increase the ATK and DEF of the equipped monster by 200 points for each Warrior Type monste in your graveyard.

Will, The Black Warrior
(4/Warrior/Effect/Dark/1900/1200)
If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only

Rory, The New Warrior
(4/Warrior/Effect/Tuner/Light/1400/900)
When this card is Normal Summoned, you can special summon 1 "The Warrior" monster in your graveyard with 1000 ATk point or less. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior type monster.

Granado, The Pistol Warrior
(4/Warrior/Effect/Fire/1800/1600)
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

Tai, The Tinny Boy Warrior
(3/Warrior/Effect/Wind/1000/600)
As long as this card face-up on the field, If your card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

Naja, The Tinny Girl Warrior
(2/Warrior/Effect/Water/800/1600)
All "The Warrior" monsters you control gain 500 ATK.

Kratos, The Tough Warrior
(5/Warrior/Effect/Wind/2200/1700)
If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand.

Erivaya, THe Black Woman Warrior
(4/Warrior/Effect/Dark/1600/400)
While you control another "The Warrior" monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn.

Kasura, The Japanesse Warrior
(4/Warrior/Effect/Tuner/Earth/1500/1400)
If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.

Gregor, The Lance Warrior
(3/Warrior/Effect/Tuner/Light/1300/700)
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 or lower "The Warrior" monster from your Deck to your hand.

Torc, The Young Warrior
(3/Warrior/Effect/Tuner/Light/1100/1800
Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.)

Spell:
The Warrior Party
(Spell/Quick-Play)
Increase All "The Warrior" ATK point equal to the combined Levels of all monsters you control x 100.

The Warrior Castle
(Spell/Field)
Each time you summon a "The Warrior" monster, add 1 Warrior Counter to this card. Increase the ATK and DEF of all Warrior Type monster on the Field for each counter X 100.

Royal Shield
(Spell/Quick-Play)
Target face-up "The Warrior" monster gains 1000 DEF until the end of this turn.

The Warrior Recruit
(Spell/Normal)

Discard 1 card, then add 1 "The Warrior" monster from your Deck to your hand.

The Warrior Emblem
(Spell/Equip)
Select and activate 1 of these effects:

- If the equiped card is "The Warrior" Type monster, increase the ATK of the equiped monster by 1000
-f the equiped card is not "The Warrior" Type monster, decrease the ATK of the equiped monster by 800

The Mysterious Warrior
(Spell/Normal)
Pay any multiple of 500 Life Points. Special Summon 1 "The Warrior" Monster from your graveyard with ATK equal or less than the Life Points you paid .

The Warrior Camp
(Spell/Countinous)
If Your "The Warrior" monster would be destroyed, you can return them to your deck instead.

The Warrior Team Attack
Select 1 face-up "The Warrior" monster you control. During the Battle Phase this turn, that monster gains ATK equal to the total ATK of all other face-up "The Warrior" monster you control. This turn, that monster inflicts no Battle Damage to your opponent, and other face-up Warrior Type monsters cannot attack.

The Warrior Secret Talent
(Spell/Countinous)
During each of your Standby Phases, you can pay 500 point and discard 1 card to roll a six-sided dice. ● 1: Inflict 800 damage to your opponent life point ● 2: destroy 1 Spell or Trap Cards on the field.. ● 3: Return one card to the owner's hand● 4: Destroy one face-down card . ● 5: Destroy 1 monster card. ● 6: Destroy this card and half your Life point.

Trap:

The Warrior Trap Hole
(Trap/Counter)
When your oppenent declare an attack while their have 2 or more monsters, Destroy all Attack Position monsters your opponent controls.

The Warrior Cage
(Trap/Countinous)
Select 1 monster your opponent controls. It cannot attack, active their effects or change its Battle position. Destroy this card after the 3rd end phase of your opponent end phase.

Tower Of The Archer
(Trap/Countinous)
When a Warrior Type monster is attacked, the attacking monster loses 500 ATK during damage calculation only.

The Warrior Graveyard
(Trap/Normal)
During this your opponent turn, you can remove from play 1 or more Warrior type monster to negate the attack of your oppenent monster.

Return Of The Death Warrior
(Trao/Normal)
Pay half your Life Points. During this turn, you can special summon as many as your Warrior type monster from your graveyard. During the End Phase, remove from play all monsters that were Special Summoned by this effect.

The Warrior Secret Talent


Extra:

Nevtyan, The Prince Warrior
(7/Warrior/Effect/Synchro/Light/2500/2300)
1 Tuner + 1 or more non-Tuner "The Warrior" monster(s)
If this attacking card destroys an opponent's monster by battle, this card can attack once more, then when you attack your opponent monster by this effect, you can draw 1 card.

Giro, The Master Warrior
(8/Warrior/Effect/Synchro/Light/2800/2400)
1 Tuner + 1 or more non-Tuner Warrior Type monsters
Once per turn, you can pay half of your life point to destroy 1 card on the field, then add 1 card from your graveyard to your hand

Farouk, The Brave Warrior
(7/Warrior/Effect/Synchro/Fire/2500/2200)
1 Tuner + 1 or more non-Tuner Warrior Type monsters
When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.



Back to top Go down
View user profile http://www.facebook.com/indrianf?ref=profile
 
New Archtype: The Warriors
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» What is the Inherent Problems with Shadow Warriors?
» Rallying Warriors
» Horns of Nimon versus Warriors' Gate
» Warriors of Kislev
» The Waters of Mars & The Ice Warriors

Permissions in this forum:You cannot reply to topics in this forum
Neo Duel Academy :: Kaiba Corporation-
Jump to: